Castle Clash Wiki
Castle Clash Wiki
(This guide is a rough draft of what will ECLIPSE the outdated Strategy Guide)
 
(Changed my mind on this page, should put a newbie guide somewhere other than an outdated site)
 
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'''''Marked for deletion'''''
Welcome to the ''Castle Clash '''''Guide''', where you will read valuable information about the game and learn how to progress through it with minimal waste of resources and time.
 
 
'''Disclaimer: '''
 
#Some things talked about in this guide are not up to date on their respected pages.
 
#There is ''a lot of information'' and advice on this page, ''it is important not to overwhelm yourself'' on this page.
 
#'''This is currently incomplete''', as it will take time to finish all of the guide.
 
==About The Game==
 
''Castle Clash ''is a big game, with lots of available things to do within it, but as a new player, you will have access to almost nothing (dependent on how much you play and if you are not free to play). The things you will likely be limited to play within the first week of starting are as listed:
 
*[[Dungeons]]
 
*[[Raids]]
 
*[[Arena]] Battles
 
*[[Here Be Monsters]]
 
*[[Team Dungeons]]
 
*[[Heroes Trial|Hero Trials]]
 
*[[Expedition]]s
 
That's a lot for someone who just got into the game, so let's talk about how to address each of those. Before we talk about that, let's talk about...
 
==Your Heroes==
 
[[Heroes]] are the most important part of this game without a doubt from any experienced player. Your heroes will easily make up the majority of what's called your "[[might]]" with the more you obtain and level up. You will need solid heroes, because without enough (or any), you will not go far into the game nor enjoy it.
 
 
Heroes all start with a random [[Talent|talent]] alongside the fixed [[skill]] that the hero has. This skill is unique to that particular hero (for example, the [[Executioner]] you start out with will always have the ''Tremor'' skill). The way heroes are judged besides their stats of health, damage, and attack speed, would be their skill. The heroes considered thebest/most useful are normally ones that can either target or hit several enemies at once (AoE or infinite range enemy targeting ability), or boost their team (such as attack speed, damage, or heal them). Ordinary and Elite heroes are easy to obtain even early into the game, but the only heroes worth using a lot are Legendary Ones. That means non-Legendaries you get or have (including Executioner) should be left in the heroes altar until you might want to use them for [[Garrison]]s.
 
 
Luckily, you're guarenteed 8 Legendary Heroes within the first week of starting the game (if you log into the game every day and do the tasks for all of them)! They are obtained through a combination of the [[Training Log]] rewards, and both the regular [[Daily Reward]] and an extra type for newer players the first 7 days, which are:
 
*Champion, Day 1 from the Training Log, good DPS, can stun 3 nearby enemies for 3s with his ability
 
*Thunder God, Day 2 from a Starter Pack, has a very liked ability that can hit and stun a lot of enemies at once, regardless of range
 
*Immortep, Day 3 from a Starter Pack, his Sandstorm can also hit and stun a lot of nearby enemies at once
 
*Siren, Day 3 from the Training Log, a ranged hero that can also snipe enemies from across the map with her ability and it can increase the damage taken of enemies hit by it
 
*Atlanticore, Day 5 from a Starter Pack, his ability is to completely reflect damage taken by everything that isn't a tower, meaning his ability can single handedly kill a team if the enemies all target him and do enough damage
 
*3 Legendary Hero Cards: A rare one is awarded on the 5th day from the Training Log, another one is awarded in the Starter Pack on the 7th day, and the third one is awarded on the 7th day of the Daily Reward (which is always fixed to start at 1am Eastern Standard Time on Wednesdays, meaning if your first day is on a Wednesday, you get a Legendary Hero Card on the first day)
 
These 8 heroes (5 certain heroes, 3 random) make for a great start to your collection of heroes, as you will only need 5 for a while.
 
 
While the 5 heroes you get for certain are good enough for a starting team, some heroes you might get by chance from the Legendary Hero Cards can provide too much more value to your team to leave them out. These heroes (if they were acquired from a card) should substitute these heroes for the reason:
 
*'''Pumpkin Duke''': Any and every person with experience in this game would immediately toss the [[Pumpkin Duke]]  into their squad. His skill increases the attack speed, damage, and movement speed of ''every'' friendly hero, regardless of location on the map. PD can be argued as the most useful hero in the game, and getting him would be an extremely good start to your time playing ''Castle Clash''. Due to less health and DPS than him alongside a less-effective skill than the Thunder God, the Champion should be taken out for PD.
 
*'''Cupid:''' [[Cupid]] is a ranged and flying hero, which could help in a team with mainly ground melee heroes. His skill gives ''every'' hero on his side an increase in damage alongside some energy, which can help other heroes use their skills (also called "proccing") faster. Due to his lower damage compared to the other heroes, an ability not as great as ''Cupid's'', and having too many close ranged ground heroes, Immortep should be swapped in favor of ''Cupid''.
 
*'''Orksbane: '''[[Orksbane]] is a very helpful hero to have on your team, especially early when you have no other healers. ''Orksbane's'' skill is a combination of an AoE and team-heal, where he hits enemies in front of him and heals his allies and himself half of what the total damage dealt was. As ''Orksbane'' has a healing ability and tanks without needing an skill to, Atlanticore should be taken out to fit Orksbane in.
 
The reason only 5 of 8 are needed is because of...
 
==Your Base==
 
Your base consists of a lot of buildings, with some important ones being:
 
*Your [[Town Hall]] : Your ''Town Hall ''level acts as a cap for your buildings, meaning leveling it up gives you more buildings and the availability to level them up more. A newer player should hurry to level their Town Hall to 7, so they can get both the [[Guild Hall]] (the Hall is actually unlocked at level 6), which allows them to join a guild, and 5 [[Hero Base]]s, which leads to...
 
*Your [[Hero Base]]s: ''Hero Bases'' are used to bring your [[Heroes]] to [[Dungeons]], [[Raids]], and to defend your base from other people raiding you, in [[Here Be Monsters]] and in [[Heroes Trial|Hero Trials]]. Having 5 of the 6 ''Hero Bases'' sooner than later indirectly makes you better when raiding and doing Dungeons due to having more room for heroes. You get a ''Hero Base ''at Town Hall levels 2, 4, 5, 6, and 7. It will take a while to get the 6th and final ''Hero Base'', so don't worry about that for now.
 
*Your [[Army Camp]]s:
 
*Your [[Gold Vault|Gold]] and [[Mana Vault|Mana]]  '''Vaults''':
 
*Your [[Gold Mine]]s and [[Mana Mill]]s:
 

Latest revision as of 15:22, 15 November 2019

Marked for deletion