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Death Knight
Death Knight
Flying: no
Base Stats (Level Up)
Range: 0.5
Ico attack Damage: 240 (+12)
Ico hp Hitpoints: 3,200 (+160)
Ico attackspeed ATK SPD: 1,200ms
Ico movespeed Move SPD: 175
Ico ACC ACC: 168 [1.68%]
Ico dodge Dodge: [Expression error: Unexpected / operator.%]
Ico CRIT Hit CRIT (Rate): [Expression error: Unexpected / operator.%]
Ico CRIT CRIT DMG: [+Expression error: Unexpected / operator.%]
Ico CRIT Resist CRIT Resist: [Expression error: Unexpected / operator.%]
Base Evo Stats (Level Up)
Evo1 Ico attack DMG:
[612+] 336 (+12)
Evo1 Ico hp HP: [27,280+] 4,480 (+240)
Evo1 Ico ACC ACC: 218 [2.18%]
Evo2 Ico attack DMG:
[592+] 672 (+12)
Evo2 Ico hp HP: [50,840+] 8,960 (+360)
Evo2 Ico ACC ACC: 322 [3.22%]
Skill Meteor Slash Talent Revive
Skill Meteor Slash:
Deals [160%~680%] AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: [8s~5s]. Has Lv 5 Revive.

 Death Knight is a legendary tank class hero that uses melee attacks. His skill Meteor Slash strikes the nearest target at x% damage depending on skill level, damages nearby enemies, and protects nearby allies from one debuff for 4 seconds. Leveling up skill reduces cooldown times.

His proximity AoE attack and default level 5/5 revive comes in handy in many battles such as arena , HBM , raids , expeditions , dungeons , and Lost Realm battles. In raids and expeditions, his high hit points and 5/5 revive makes him ideal to be the first unit placed on the battlefield to divert incoming attacks while supporting troops and heroes pick off enemy units.

Death Knight can only be obtained through rolling with Gems Gem and Legendary Hero Card File:Legendary Hero Card 01.png.


Skill

A table that details the statistics of the Death Knight's Skill.

Level Description Immune Allies Upgrade Points
1/13 Deals 160% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 8s. Has Lv 5 Revive. 2 -
2/13 Deals 200% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 7.7s. Has Lv 5 Revive. 2 2,000
3/13 Deals 240% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 7.4s. Has Lv 5 Revive. 3 10,000
4/13 Deals 280% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 7.1s. Has Lv 5 Revive. 3 30,000
5/13 Deals 320% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 6.8s. Has Lv 5 Revive. 4 70,000
6/13 Deals 360% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 6.5s. Has Lv 5 Revive. 4 120,000
7/13 Deals 420% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 6s. Has Lv 5 Revive. 5 200,000
8/13 Deals 480% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 5.5s. Has Lv 5 Revive. 5 500,000
9/13 Deals 540% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 5s. Has Lv 5 Revive. 6 800,000
10/13 Deals 600% AoE ATK to nearest foe. For 4s, nearby allies are immune to one debuff. CD: 5s. Has Lv 5 Revive. 7 1,600,000
11/13 Deals 640% AoE ATK to nearest foe, inflicting stun for 0.6s. For 4s, nearby allies are immune to one debuff. CD: 5s. Has Lv 5 Revive. Destiny
12/13 Deals 680% AoE ATK to nearest foe, inflicting stun for 0.8s. For 4s, nearby allies are immune to one debuff. CD: 5s. Has Lv 5 Revive. Destiny
13/13 Destiny


Death Knight Design History

Current Evolved A blade that fused with a meteor and the souls of those who perished from its impact.
Current Evolved Meteor Blade
Current Icon Evolved Icon


Death Knight as Hero Card
Current Icon Evolved Icon Hero Card


Gallery


Hero Trivia

Death Knight is the ghastly embodiment of deceased warriors' souls possessing the armor of an ancient knight. One black night when Mercury was in retrograde, Death Knight clawed its way out of a royal graveyard where thousands of soldiers' spirits longed for revenge and battle.

Death Knight is equipped with spirit-infused armor and the force and fervor of slaughtered infantry. He wields a haunted Cinquedea forged from the metal of a falling star from beyond the mortal realm. Death Knight's spirits emit an ethereal harmony that protects nearby allies from debuffs. During battle, if Death Knight is killed, the rage of the deceased spirits that haunt his armor will knit his battered carcass back together for one last attempt at victory.


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