Castle Clash Wiki
Castle Clash Wiki

Equipment is a new method of upgrading Evolved heroes in the game. It resembles elements of the Inscription process and Talents with its own distinctions from both. Equipment is accessed via the Armory


To unlock equipment you must have a evolved hero of a particular type. Then, within the armory the option to unlock the 1st level of equipment will be available for that hero type.

Level Up[]

This is the first stage of progress on equipment. By using Aetherocks, you can level up the power of the equipment which increases the DMG and HP granted by the equipment. Each level costs progressively more Aetherocks to unlock to a maximum of level 20 (total 3,745,375 Aetherocks).



Aetherocks are the primary resource used to level up equipment in the Armory. They are acquired in 3 ways:

  1. You earn 1 Aetherock for every 200 EXP gained from any form of battle. This includes Dungeons, Raids, and Here Be Monsters, to a maximum of 75,000 per day.
  2. You can consume experience tomes at the Armory to convert them into Aetherocks. The conversion ration is 1 Aetherock per 5 XP granted by the tome (so Tome I converts to 200 Aetherocks, Tome 2 to 1000 Aetherocks, etc).
  3. You gain 15,000 Aetherocks daily. This amount does not need to be claimed and is simply directly added to your stockpile.

You can have a maximum of 5,000,000 Aetherocks in your stockpile.


Augmenting Stone

This is the second stage of progress on equipment. Once a piece of equipment has been brought to the maximum level of 20, the option to augment it will be made available. This augmentation costs one Augmenting StoneAugmenting Stone, purchased with 3000 fame Fame

Oath Tablet

You also need 2 hero duplicates. Hero can be replaced with 5 Oath TabletsOath Tablet (300 fame Fame for each tablet).There are 3 combinations:

  • 2 Hero duplicates
  • 1 Hero duplicate and 5 Oath Tablets (cost total of 1500 fame Fame)
  • No Hero duplicates and 10 Oath Tablets (cost total of 3000 fame Fame)

Once augmented two new powers are unlocked. The first is an equipment enchantment. These enchantments act much like talents specific to equipment, coming in 5 levels and various types. The next power is a collection of traits. These traits likewise come in 5 levels and various types, each increasing a particular stat.


Has an [8%-30%] chance to remove all conditions and restore [8%-30%] HP when attacked. Cooldown 8s.
Forest Ward
Increases ATK by [6%-25%] and reflects [5%-15%] incoming damage. This effect lasts for the entire battle.
Victory Lunge
Has an [8%-32%] chance to deal [280%-600%] ATK DMG to 2 nearby enemy units when attacking
Death Sentence
Reduces the healing effects on 2 random enemy Heroes by 100% for [1.2s-5s]
Has a [7%-25%] chance to deal [240%-560%] ATK DMG and inflict Blinded for [1s-2s] to an enemy Hero when attacked. Cooldown: 9s.
Blinding Blow
All enemy units receive [4%-10%] more damage for 10s when this Hero is attacked. Cooldown 10s.
Cursed Battlefield
Increases this Hero's Range by 1 for the entire battle. Has an [8%-26%] chance to inflict Silence for [1s-2.2s] when attacking an enemy Hero. Cooldown: 7s.
Silencing Shot
Increases ATK by [5%-20%]. Each attack reduces target's ATK by [2%-5%] for 7s. Cooldown: 1s.
Energy Sap
Increases ATK SPD by [10%-30%]. Has a [6%-20%] chance to stun an enemy target for [1s-2s] when attacked. Cooldown: 8s.
Unbridled Fury
Has a [6%-20%] chance to deal [240%-600%] ATK DMG to and remove all buffs from a nearby enemy Hero when attacked. Cooldown: 8s.
Sanctified Blast
Increases this Hero's Max HP by [8%-25%], and burns nearby enemies, dealing [40%-100%] ATK DMG per second. Effects last for the entire battle.
Burning Plate
Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals [240%-480%] Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s
Blade Knight
Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals [380%-700%] Templar ATK DMG and inflicts Coma for [1s-2s] to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin
Divine Templar
Summons a Pyremage for 15s when Hero attacks. Pyremages dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing [260%-580%] Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s

Enchantments, like talents, can be rerolled for 300 gems each roll.


Trait DMG Trait CRIT Trait CRIT Resist Trait HP Trait CRIT DMG Trait ACC Trait DODGE
1/5 +100 +20 (2,0%) +30 +4000 +220 (2,2%) +225 (2,25%) +150 (1,5%)
2/5 +180 +35 (3,5%) +52 +6000 +400 (4,0%) +360 (3,60%) +240 (2,4%)
3/5 +270 +50 (5,0%) +75 +9000 +650 (6,5%) +540 (5,40%) +360 (3,6%)
4/5 +370 +68 (6,8%) +100 +12000 +800 (8,0%) +750 (7,50%) +500 (5,0%)
5/5 +500 +90 (9,0%) +135 +15000 +1000 (10%) +975 (9,75%) +650 (6,5%)

A piece of equipment always has 6 Traits. These can be rerolled all at once using either 300 merits (for lvl 1-5 traits) or 150 gems (for lvl 2-5 traits). When rerolling you can choose to lock certain traits, but this increases the cost of the reroll (+5 gems for 1 lock, +15 gems for 2 locks, +50 gems for 3 locks, +300 gems for 4 locks, +1800 gems for 5 locks). Traits of the same stat type are stackable.