Removes Silence from nearby allies, restoring their Energy by up to 24 over 2s and increasing their CRIT Resist Rate by 5% for 3.5s. Hero is immune to Silence and conditions caused by Aries's skill Calamity (Hero will still take DMG from the skill). Cooldown: 6s.
Deals DMG equal to 90% ATK to nearby enemies. For 9s, targets take 10% more DMG and Grizzly takes 20% less DMG. Grizzly always enters battle with Beast Tamer. Cooldown: 12s. Grizzly's skill allows Beast Tamer to take 20% less DMG and greatly increases his CRIT Rate for 3.5s. Grizzly has Lv 8 Heavy Blow. Cooldown: 5s.
Original Form: Recovers HP equal to 600% ATK and transforms into a demon. Gains +30% ATK and stun immunity for 12s. Cooldown: 15s Demon Form: Deals DMG equal to 140% ATK to enemies in front and removes their buffs. Cooldown: 3s. (Hero has Lv 8 Berserk)
Deals 120% ATK DMG to nearby enemies over 5s and reduces the healing they receive by 20%. Also deals 70% ATK DMG to the enemy Hero with the least remaining HP. Hero has Lv 8 Deadly Strike. Cooldown: 7s.
Casts a hex on two random areas. Deals 120% DMG over 6s to enemies in those areas. One hex Petrifies enemies for 1s. The other reduces enemy Heroes' Energy by 26. Attacks hit multiple targets. Cooldown: 8s.
Deals 100% ATK DMG to five random targets and removes their buffs. Also summons two Lv 20 Pumpkies for 15s. Cooldown: 10s. Hero has Lv 8 War God. Pumpkie's skill deals 100% ATK DMG to a nearby enemy and reduces their energy by 16. Cooldown: 3s. Pumpkie has Lv 8 Self Destruct and cannot be revived.
Deals 140% ATK DMG to four nearby targets, inflicting Stun for 3s. Also summons Doppel for 12s. Cooldown: 15s. Hero is immune to Energy Reduction effects. Doppel's skill deals 140% Doppel ATK DMG to four nearby targets, inflicting Stun for 3s. Also heals the allied Hero with the lowest HP by 260% Doppel ATK, reducing their DMG taken by 20% for 4s. Cooldown: 5s. Doppel has Lv 8 Berserk.
Deflects 16% DMG taken for 6s. Also increases ATK and ATK SPD of 6 allied Heroes by 18% for 8s. Cooldown: 8s. When attacked, Hero has 50% chance of summoning an Archangel for 8s. Cooldown: 10s. Archangel does not take damage and is immune to Stun and Fear.
Deals 50% ATK DMG to 2 nearby enemy targets every 0.3s for 4s and reduces their Energy by 20. Also restores HP equal to 15% of DMG dealt. Cooldown: 4s. Critical hits from skill and basic attacks deal 2.5x DMG. Heartbreaker is permanently immune to Stun and Fear.
Deals 80% ATK DMG to a maximum of 100 enemies and reduces their ATK by 15% for 10s. Cooldown: 8s. Hero also transforms for 12s, gaining immunity to Silence and Calamity, reducing DMG received by 20%, and reducing Skill cooldown to 5s. Deals additional DMG to all enemies equal to 1% of their Max HP. (Hero can revive 3 times, each time with 80% HP. Revive Talent and Revive Crest have no effect.)
Slashes enemies in front of the Hero every 0.5s for 3s, dealing a total of 140% ATK DMG. Cooldown: 4s. This Hero is Elusive for 4.5s every 6s. (When Elusive, Hero is undetectable by enemy troops, Totems and Traps, and is immune to all ATK DMG and Conditions. Also increases Hero's CRIT Rate by 90%.)
Deals 160% ATK DMG to a random enemy target, and reduces received healing by 10% for 2s. Hero takes 15% less DMG for 2s, and summons a Warflyer for 12s. (Cooldown: 3s. This Hero gains 25 Energy every second.) The Warflyer's skill targets the enemy with the lowest HP percentage, inflicting Coma for 1s and dealing a total of 300% Warflyer ATK DMG to all enemy targets in that area. (Warflyer is Elusive and has Lv5 Scatter. In defense battles, Warflyer ignores Hero Base range.)
Hero transforms into a rhino, recovering HP equal to 60% ATK every 0.5s for 12s. (Cooldown: 14s). While transformed: Hero deals up to a total of 420% ATK DMG to the surrounding area for 3s. Has 50% chance to reduce 18 Energy from each enemy Hero who is hit, for 3s. (Cooldown: 4s. This Hero is immune to Energy Reduction effects, and has fast Energy recovery.)
Limits Hero's DMG taken to 18,000 per hit for 10s, and increases Hero's ATK SPD by 10% for 10s. (Cooldown: 12s.) Hero fires a mech-fist whenever she attacks, dealing 270% ATK DMG to enemies in the surrounding area. (The Hero will not fire mech-fists when surrounded only by Walls.)
Strikes two random foes three times over 2s, dealing total DMG equal to 210% ATK to each target and inflicting Blinded for 1.5s. Also gains immunity to DMG from attacks and increases CRIT Rate by 20% for 2s. Cooldown: 5s. Hero is immune to Stun and Fear.
Removes buffs, and deals 120% ATK DMG plus 8,000 Fixed DMG to all enemy targets in an area. (Fixed DMG cannot be mitigated by percentage-based damage reduction.) Hero regains HP equal to 35% of DMG dealt by its skill. (Cooldown: 2s. This Hero is immune to Coma, Fear, Energy Reduction effects, and attacks, for 3.5s. Cooldown: 5s. This Hero has fast Energy recovery.)