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Relic hall 1

Relic Hall is a building where spells can be purchased or upgraded using Gold Gold. Spells gives the player an advantage when they attack a base, and if they are used right, they can easily change the tides of battle.

Higher level spells costs more to purchase, but may deal more damage or heal more HP, cover a larger area, have a longer duration, and increase stats higher.

A player can have up to four spell slots, but they cannot have more than one spell of each type at a time.

  • Magic Effect has the number of affected targets. The area of effect of spells is not shown.

Relic Hall Page[]

Relic Hall building unlocks at Town Hall level 2. As the the Relic Hall building was unlock the spell availability opens.

Relicbanner
Spellchest Unlocksat6 Unlocksat11 Unlocksat16
Purchase Spell Unlocks at Level 6 Unlocks at Level 11 Unlocks at Level 16
Arrow1 Restore1 Unlock5 Unlock7 Unlock8 Unlock9 Unlock11 Unlock13 Unlock15 Unlock16

Magic Potion[]

Spell Description Review
Spell Arrow Rain
Arrow Rain
Rains arrows on an area, dealing 8% of Max HP + 120 DMG to all enemy troops within the area over 8 seconds. Does not affect buildings. Effective only against tier 1 troops. Level 5 arrow rain can kill a level 5 Guardian, Hunter and Pyromancer, as well as level 1 Griffin. It is useful magic for low might level against weak troops.

(Note: Not recommended for Heroes ! It will do low amount of damage and charge their skill up).

Spell Restoration
Restoration
Places a healing circle on the battlefield, healing all friendly troops in the area for 6% of their Max HP + 10 HP every second for 8 seconds. Very useful magic for all might levels. Level 5 can heal 120% HP + 400 over 8 seconds. It gives the heroes and troops extra life in the battlefield.
Spell Ares' Fervor
Ares' Fervor
Invokes Ares' strength on all your troops and heros, granting them +5% ATK until the battle ends. The spell affects troops and includes heroes - deployed before the magic is cast. All troops deployed after will not receive any bonus. This is another useful magic for all might levels. Level 5 increase ATK by 17%, which virtually increases the ATK power of troops by two levels. After using it, all tier 2 level 5 troops (Griffin,Shotgun Dwarf) will have higher per space ATK than tier 3 level 5 troops without boost. (Description says Ares' Fervor will not boost heroes, but it will in battle)
Spell Windstorm
Windstorm
Sweeps a hurricane through the enemy base, dealing 8% Max HP +800 DMG for 8 seconds to all enemy buildings in it's path. Tilt your device to control the storm's path. This magic is usually useless, because it only damage buildings rather than troops. The only case in which Windstorm could be useful is when the towers pose a great threat to the troops. This can happen when the player fights a very high might base this spell can be used to help destroy the towers faster.
Spell Guardian Angel
Guardian Angel
Summons an Angel's protection, granting invulnerability to a number of friendly troops (including heroes) in the area for 6 seconds. One of the most important magic spells. If the player uses only heroes to raid, level 1 Guardian Angel provides invulnerability to all heroes. Guardian Angel works best with tier 3 troops, so if the player wants to control their might, wait until they have strong tier 3 troops before upgrading it to high levels. Don't wait until the last second to use. It usually takes about 1 second or more for the magic to go into effect.
Spell Meteor
Meteor
Showers an area with meteors, dealing 12% of Max HP as DMG to all enemies in the area for 6 seconds. An upgraded version of Arrow rain. Since the maximum damage is 30%, it will not kill any troops, and can be used to only weaken enemy's troops and heroes. Because its effect is limited, it is recommend that a player NOT upgrade this magic.
Spell Disaster
Disaster
Rolls a massive boulder across the battlefield, dealing 10% Max HP +300 DMG for 5 seconds to all enemies in its path. Also reduces ATK of affected troops by 20% for 5 seconds. Tilt your device to guide the boulder. Another upgraded version of Arrow rain, but disaster can kill level 5 Griffin, and can be used to weaken heroes' ATK. However, there is better magic when the player upgrades a few more levels, so disaster is not a recommended magic.
Spell Ares' Frenzy
Ares' Frenzy
Ares' bloodlust possesses friendly troops (including Heroes) in an area for 8 seconds, granting +20% ATK, ATK SPD, and MOV SPD. A useful magic, the boost in ATK and ATK speed by 60% gives an overall boost of 156%. This means if the player has 50 Griffin, the magic can effectively increase them to 128 griffins for 15 seconds. The timer starts when the troop enters the purple area. This Magic Spell, like Ares Fervor, affects Heroes.
Spell Phoenix Flight
Phoenix Flight
Summons a Phoenix that flies across the battlefield for 10 seconds, randomly reviving 6 friendly troops in it's path (not Heroes). Guide the Phoenix by dragging your finger on the screen. This spell is one of the best companion to tier 3 troops. When fighting high might opponents, high level garrison tower with high level heroes inside is a big threat to heroes. To counter this kind of defense, one way is to send your Ornithopter and FD to destroy enemy towers first, then send out heroes and use Phoenix flight at proper time to revive the troops. Because the hiring time for tier 3 troops is very long, a player can always use this magic to save the time for recruiting troops.
Spell Snowstorm
Snowstorm
Blankets an area with a snowstorm, dealing 6% of Max HP + 200 DMG and freezing all enemies in the area for 6s. Enemies who enter the area after the initial attack will take damage but not freeze. Snowstorm deals damage to both troops and buildings, but most importantly, the magic freezes everything within range, including towers, effectively granting invincibility to all attacking troops. This is the best spell to clear high level dungeons. A player can easily fight level 180 heroes with level 100 heroes supported by a high level snowstorm. It is also very useful when raiding other people at high might level, since the freezing affects both heroes and towers.
  • Windstorm, Meteor, Disaster and Snowstorm all say "for" which is ambiguous, but the effect is like Arrow Rain where the total damage is spread over the total time.

Source: Magic guide, Castle Clash Forum - I Got Games, (October 8, 2013).


Statistics[]

Level Level Up Cost (Gold) HP Level Up Time Timer Spell Unlocked Magic Slots Might Spell Might
1 240 Gold 2,500 10 seconds Arrow Rain, Restoration 1 5 25
2 1,100 Gold 3,000 1 minutes - 1 10
3 3,000 Gold 3,500 5 minutes - 1 15
4 6,000 Gold 4,000 15 minutes - 1 20
5 13,000 Gold 4,500 30 minutes Ares Fervor 1 25 20
6 22,000 Gold 5,500 1 hours - 2 30
7 38,000 Gold 6,500 2 hours Windstorm 2 35 25
8 63,000 Gold 7,500 4 hours Guardian Angel 2 40 30
9 110,000 Gold 8,500 8 hours Meteor 2 45 35
10 150,000 Gold 10,000 12 hours - 2 50
11 270,000 Gold 11,500 1 days Disaster 3 55 40
12 380,000 Gold 13,500 2 days - 3 60
13 520,000 Gold 15,500 3 days Ares Frenzy 3 65 45
14 690,000 Gold 18,000 4 days - 3 70
15 890,000 Gold 20,500 5 days Phoenix Flight 3 75 50
16 1,300,000 Gold 24,000 6 days Snowstorm 4 80 55
17 1,800,000 Gold 27,500 7 days - 4 85
18 2,400,000 Gold 32,500 8 days - 4 90
19 3,000,000 Gold 37,500 10 days - 4 95
20 3,600,000 Gold 45,000 12 days - 4 100
21 4,100,000 Gold 60,000 13 days - 4 105
22 4,800,000 Gold 80,000 14 days - 4 110
23 5,200,000 Gold 100,000 15 days - 4 115
24 5,700,000 Gold 120,000 16 days - 4 120
25 6,200,000 Gold 140,000 17 days - 4 125

Tiers[]

Tier (Level) 1 (1) 2 (2) 3 (3) 4 (4-5) 5 (6-7)
Image Relic hall 1 Relic hall 2 Relic hall 3 Relic hall 4 Relic hall 5
Tier (Level) 6 (8-9) 7 (10-11) 8 (12-14) 9 (15-17) 10 (18-20)
Image Relic hall 6 Relic hall 7 Relic hall 8 Relic hall 9 Relic hall 10
Tier (Level) 11 (8-9) 12 (10-11) 13 (12-14) 14 (15-17) 15 (18-20)
Image File:Relic hall 11.png File:Relic hall 12.png File:Relic hall 13.png File:Relic hall 14.png File:Relic hall 15.png



Icons[]

When you click Relic Hall you will find 3 Icons which commonly shows. These 4 icons are Info, Level Up Magic and Replenish.

Here are the details of every icon:

Info Levelup Magic1 Replenish button
  • Info - an Icon that states information and details about Relic Hall
  • Level Up - gives you an option to upgrade your Relic Hall in a certain level to open new Spells and new slots for spells.
  • Magic - is the entrance to view the lists of spells you may buy. It also shows some spells which you can upgrade, the usage and its availability.
  • Replenish - is an icon added last v1.2.62 update where you can re-charge or repeat the magic you have use last from the battle. Note that you can only use it if you had used magic previously but it will not read any last magic used if you have just newly logged in.

There are another Icons which you will find once you Level Up your Relic Hall. These are the Cancel Icon and the Finish Icon. The details for Cancel and Finish Icons are as follows.

Cancel Finish
  • Cancel - if you want to cancel your Level Up process, you can do so by hitting this icon. It will notify you that you can only retrieve 50% of the amount you spend for the Level Up you have made.
  • Finish - is an icon where Gems are involved. If you want to finish instantly certain Level Up you have made, you can do so by spending the amount of gems shown on the top of the Finish Icon. Red number means that your gems stock is insufficient.


Special Icons[]

Information

Information Icon is normally found at the top right corner of the spell which players may find inside the relic hall. The information provides details about the spell being purchased and information about its might, affects and area of effect and its upgrade amounts and levels. Some details about the spell was also provided on information regarding its use and the number of time it affects the target.


Spellupgrade

Upgrading a spells gives chance to level up damages and usage against the enemies that Players are attacking. By doing this, enter Relic Hall and manually do the options. Doing such option, an Icon shows an arrow pointing upwards, this arrow is the upgrade options that helps player to upgrade their spells to desired levels. This Icon normally located on the top right corner of the spell which is available for the upgrade.

Purchased Spells[]

Spellchest Spellarrow Spellrestore Spellfervor Spellfwind Spellangel Purchase meteor Purchase disaster Purchase frenzy Purchase phoenix Purchase snow
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