Talents are passive abilities for Heroes. The higher the level of a Talent is, the stronger the effect. The level of a Talent can't be increased unless it is 5/8, 6/8, or 7/8, instead the player is given the possibility to roll for a new Talent with gems, talent refresh cards, or level 5 talent chests.
Change Means to change an existing talents with rolled talent. Once entered the Heroes altar, change button shows below the talent given on the hero. | |
Re-roll means to receive a randomly generated Talent (this means you can even get the same Talent again or with a higher/lower level) at the cost of 300 Gems in the Heroes Altar. The player can either accept the new Talent or forfeit it and keep the old Talent. Both level and type of the Talent are random and don't depend on anything. | |
Replace is to change the existing talent acquired by means of the reserve talent received or a talent acquired from re-rolling talents | |
Level Up is a process of rolling a talent by purchasing Talent Chest by means of using . Each Talent is give at level 5/8 which is ready to be upgraded to level 6-8/8. |
- Every Hero can have any Talent
- Each hero only benefits from his own Talent. Stat boosts (e.g. from Sprint, Berserk, War God) are not shown in the Hero Window, but they do work.
- Some of the Talents are less common (Deadly Strike, Berserk, War God) and are generated less often.
- Crests can provide a second talent for a hero.
Details[]
Icon/Name | Level | Effect |
---|---|---|
Revive |
1/8 | Revive with 10% HP restored. |
2/8 | Revive with 15% HP restored. | |
3/8 | Revive with 20% HP restored. | |
4/8 | Revive with 25% HP restored. | |
5/8 | Revive with 30% HP restored. | |
6/8 | Revive with 45% HP restored. | |
7/8 | Revive with 65% HP restored. | |
8/8 | Revive with 100% HP restored. | |
Note: | Attackers do not always switch targets after hero has died and revived. | |
Heavy Blow |
1/8 | Has a 10% chance to inflict Coma for 1.0 secs on target when attacking. |
2/8 | Has a 10% chance to inflict Coma for 1.5 secs on target when attacking. | |
3/8 | Has a 10% chance to inflict Coma for 2.0 secs on target when attacking. | |
4/8 | Has a 10% chance to inflict Coma for 2.5 secs on target when attacking. | |
5/8 | Has a 10% chance to inflict Coma for 3.0 secs on target when attacking. | |
6/8 | Has a 15% chance to inflict Coma for 3.0 secs on target when attacking. | |
7/8 | Has a 20% chance to inflict Coma for 3.0 secs on target when attacking. | |
8/8 | Has a 25% chance to inflict Coma for 3.0 secs on target when attacking. | |
Note: | Only affects normal attacks, not skills. Heavy blow inflicts 100% base damage as second attack when activated. [1] | |
Revitalize |
1/5 | Gain 20% Energy at the start of battle. |
2/5 | Gain 40% Energy at the start of battle. | |
3/5 | Gain 60% Energy at the start of battle. | |
4/5 | Gain 80% Energy at the start of battle. | |
5/5 | Gain 100% Energy at the start of battle.[2] | |
Note: | It normally takes 7 attacks to get 100% energy. | |
Scorch |
1/8 | Has a 5% chance to negate all damage when attacked. |
2/8 | Has a 6% chance to negate all damage when attacked. | |
3/8 | Has a 7% chance to negate all damage when attacked. | |
4/8 | Has a 8% chance to negate all damage when attacked. | |
5/8 | Has a 9% chance to negate all damage when attacked. | |
6/8 | Has a 15% chance to negate all damage when attacked. | |
7/8 | Has a 35% chance to negate all damage when attacked. | |
8/8 | Has a 50% chance to negate all damage when attacked. | |
Note: | Activates for 1 second with 2 second cooldown[3] | |
Self Destruct |
1/8 | Deals 100% damage to nearby enemies upon death. |
2/8 | Deals 175% damage to nearby enemies upon death. | |
3/8 | Deals 250% damage to nearby enemies upon death. | |
4/8 | Deals 325% damage to nearby enemies upon death. | |
5/8 | Deals 400% damage to nearby enemies upon death. | |
6/8 | Deals 500% damage to nearby enemies upon death. | |
7/8 | Deals 700% damage to nearby enemies upon death. | |
8/8 | Deals 1000% damage to nearby enemies upon death. | |
Note: | The radius of self destruction is mid-range, can affect succubus but cannot affect druid if the self destruct hero is first engaged with melee troops. | |
Deadly Strike |
1/8 | Has a 10% chance to deal 3x more damage when attacking. |
2/8 | Has a 10% chance to deal 4x more damage when attacking. | |
3/8 | Has a 10% chance to deal 5x more damage when attacking. | |
4/8 | Has a 10% chance to deal 6x more damage when attacking. | |
5/8 | Has a 10% chance to deal 7x more damage when attacking. | |
6/8 | Has a 10% chance to deal 9x more damage when attacking. | |
7/8 | Has a 10% chance to deal 12x more damage when attacking. | |
8/8 | Has a 10% chance to deal 15x more damage when attacking. | |
Note: | Only affects normal attacks, not Skills. (Skull Knight's skill, Vengeful Sword, is boosted by Deadly Strike) | |
Flame Guard |
1/8 | Deflects 8% of damage taken. |
2/8 | Deflects 11% of damage taken. | |
3/8 | Deflects 14% of damage taken. | |
4/8 | Deflects 17% of damage taken. | |
5/8 | Deflects 20% of damage taken. | |
6/8 | Deflects 25% of damage taken. | |
7/8 | Deflects 30% of damage taken. | |
8/8 | Deflects 45% of damage taken. | |
Note: | Does not damage buildings. Does not stack with hero skills causing damage deflection.(Such as Destroyer's skill deflection :"devastation" and Michael's skill deflection :"divinity" ) | |
Blade Shell |
1/8 | Has a 5% chance to deflect 100% of damage taken. |
2/8 | Has a 6% chance to deflect 100% of damage taken. | |
3/8 | Has a 7% chance to deflect 100% of damage taken. | |
4/8 | Has a 8% chance to deflect 100% of damage taken. | |
5/8 | Has a 9% chance to deflect 100% of damage taken. | |
6/8 | Has a 15% chance to deflect 100% of damage taken. | |
7/8 | Has a 20% chance to deflect 100% of damage taken. | |
8/8 | Has a 30% chance to deflect 100% of damage taken. | |
Note: | Deflects skill damage too. Heroes using Blade Shell take 0 damage for a single hit when activated. | |
Scatter |
1/8 | Reduces target's Energy by 5 when attacking. |
2/8 | Reduces target's Energy by 10 when attacking. | |
3/8 | Reduces target's Energy by 15 when attacking. | |
4/8 | Reduces target's Energy by 20 when attacking. | |
5/8 | Reduces target's Energy by 25 when attacking. | |
6/8 | Reduces target's Energy by 40 when attacking. | |
7/8 | Reduces target's Energy by 60 when attacking. | |
8/8 | Reduces target's Energy by 80 when attacking. | |
Note: | Any attack or skill hit, or activated Deadly Strike, Heavy Blow, or Slow Down, also increase target's energy by 15. | |
Slow Down |
1/8 | Has a 25% chance to reduce enemy SPD by 30% for 5 secs when attacking. |
2/8 | Has a 25% chance to reduce enemy SPD by 40% for 5 secs when attacking. | |
3/8 | Has a 25% chance to reduce enemy SPD by 50% for 5 secs when attacking. | |
4/8 | Has a 25% chance to reduce enemy SPD by 60% for 5 secs when attacking. | |
5/8 | Has a 25% chance to reduce enemy SPD by 70% for 5 secs when attacking. | |
6/8 | Has a 30% chance to reduce enemy SPD by 70% for 5 secs when attacking. | |
7/8 | Has a 35% chance to reduce enemy SPD by 70% for 5 secs when attacking. | |
8/8 | Has a 40% chance to reduce enemy SPD by 70% for 5 secs when attacking. | |
Note: | Reduces Movement Speed only. Slow down inflicts 100% DMG as a separate attack when activated. | |
Sprint |
1/8 | Increases MOV SPD by 10%. |
2/8 | Increases MOV SPD by 20%. | |
3/8 | Increases MOV SPD by 30%. | |
4/8 | Increases MOV SPD by 40%. | |
5/8 | Increases MOV SPD by 50%. | |
6/8 | Increases MOV SPD by 55%. | |
7/8 | Increases MOV SPD by 60%. | |
8/8 | Increases MOV SPD by 65%. | |
Note: | Great for slow moving heroes. Stacks with Celebrate and Lightning Rock. | |
Berserk |
1/8 | Increases ATK SPD by 10%. |
2/8 | Increases ATK SPD by 15%. | |
3/8 | Increases ATK SPD by 20%. | |
4/8 | Increases ATK SPD by 25%. | |
5/8 | Increases ATK SPD by 30%. | |
6/8 | Increases ATK SPD by 40%. | |
7/8 | Increases ATK SPD by 50%. | |
8/8 | Increases ATK SPD by 70%. | |
Note: | Stacks with Celebrate and Devastation. | |
Stone Skin |
1/8 | Reduces damage taken by 5%. |
2/8 | Reduces damage taken by 10%. | |
3/8 | Reduces damage taken by 15%. | |
4/8 | Reduces damage taken by 20%. | |
5/8 | Reduces damage taken by 25%. | |
6/8 | Reduces damage taken by 35%. | |
7/8 | Reduces damage taken by 45%. | |
8/8 | Reduces damage taken by 60%. | |
Note: | Stacks with Damage Reduction skills. Ignored by Death's Lash and Hero Bombs. | |
War God |
1/8 | Increases ATK by 10%. |
2/8 | Increases ATK by 15%. | |
3/8 | Increases ATK by 20%. | |
4/8 | Increases ATK by 25%. | |
5/8 | Increases ATK by 30%. | |
6/8 | Increases ATK by 45%. | |
7/8 | Increases ATK by 65%. | |
8/8 | Increases ATK by 90%. | |
Note: | Does not affect healing skills. War God's ATK bonus can stack with other ATK buffs. | |
Tenacity |
1/8 | Increases HP by 10%. |
2/8 | Increases HP by 15%. | |
3/8 | Increases HP by 20%. | |
4/8 | Increases HP by 25%. | |
5/8 | Increases HP by 30%. | |
6/8 | Increases HP by 45%. | |
7/8 | Increases HP by 65%. | |
8/8 | Increases HP by 100%. | |
Note: | Increases amount healed by Life Drain. | |
Life Drain |
1/8 | Recover 1% HP each time the Hero makes an attack. |
2/8 | Recover 2% HP each time the Hero makes an attack. | |
3/8 | Recover 3% HP each time the Hero makes an attack. | |
4/8 | Recover 4% HP each time the Hero makes an attack. | |
5/8 | Recover 5% HP each time the Hero makes an attack. | |
6/8 | Recover 7% HP each time the Hero makes an attack. | |
7/8 | Recover 10% HP each time the Hero makes an attack. | |
8/8 | Recover 15% HP each time the Hero makes an attack. | |
Note: | Only affects normal attacks, not Skills. | |
Enlighten |
1/5 | Hero earns 20% more EXP from battles. |
2/5 | Hero earns 40% more EXP from battles. | |
3/5 | Hero earns 60% more EXP from battles. | |
4/5 | Hero earns 80% more EXP from battles. | |
5/5 | Hero earns 100% more EXP from battles. | |
Note: | Only from Raids, Dungeons, and Here be Monsters. Not available as Crest. | |
Bulwark |
1/8 | Increases ATK and Max HP in battle by 4% |
2/8 | Increases ATK and Max HP in battle by 8% | |
3/8 | Increases ATK and Max HP in battle by 12% | |
4/8 | Increases ATK and Max HP in battle by 16% | |
5/8 | Increases ATK and Max HP in battle by 20% | |
6/8 | Increases ATK and Max HP in battle by 30% | |
7/8 | Increases ATK and Max HP in battle by 40% | |
8/8 | Increases ATK and Max HP in battle by 60% | |
Note: | Does not affect healing skills. Both ATK and HP multipliers can stack with other ATK and HP buffs. | |
Psyshield |
1/5 | Increases Max HP by 4%. Every 15s, grants a shield that blocks one negative status. |
2/5 | Increases Max HP by 8%. Every 12s, grants a shield that blocks one negative status. | |
3/5 | Increases Max HP by 12%. Every 9s, grants a shield that blocks one negative status. | |
4/5 | Increases Max HP by 16%. Every 6s, grants a shield that blocks one negative status. | |
5/5 | Increases Max HP by 20%. Every 4s, grants a shield that blocks one negative status. | |
Note: | Increases amount healed by life drain. Only available as a Crest. Only obtainable through events and forging. | |
Corrode |
1/5 | Has 10% chance to lower Energy of 2 nearby enemies by 10 when attacked. |
2/5 | Has 20% chance to lower Energy of 2 nearby enemies by 20 when attacked. | |
3/5 | Has 8% chance to lower Energy of 3 nearby enemies by 30 when attacked. | |
4/5 | Has 12% chance to lower Energy of 3 nearby enemies by 40 when attacked. | |
5/5 | Has 16% chance to lower Energy of 3 nearby enemies by 50 when attacked. | |
Note: |
Talent description for lvl 1 and lvl 2 not available. | |
Heaven's Wrath |
1/5 | Has 10% chance to stun 2 nearby enemies for 0.5 secs when attacked. Cooldown: ? secs. |
2/5 | Has 20% chance to stun 2 nearby enemies for 1 secs when attacked. Cooldown: ? secs. | |
3/5 | Has 10% chance to stun 3 nearby enemies for 2 secs when attacked. Cooldown: 3 secs. | |
4/5 | Has 15% chance to stun 3 nearby enemies for 2 secs when attacked. Cooldown: 3 secs. | |
5/5 | Has 20% chance to stun 3 nearby enemies for 2 secs when attacked. Cooldown: 3 secs. | |
Note: | Talent description for lvl 1 and lvl 2 not available. Activated by Tower and Troop attacks. | |
Condemnation |
1/5 | Has 10% chance to decrease ATK SPD of 2 nearby enemies by 10% for 6 secs when attacked. Cooldown: X secs. |
2/5 | Has 20% chance to decrease ATK SPD of 2 nearby enemies by 20% for 6 secs when attacked. Cooldown: X secs. | |
3/5 | Has 10% chance to reduce ATK SPD of 4 nearby foes by 30% for 4s when attacked. CD: 2s. | |
4/5 | Has 15% chance to reduce ATK SPD of 4 nearby foes by 35% for 4s when attacked. CD: 2s. | |
5/5 | Has 20% chance to reduce ATK SPD of 4 nearby foes by 40% for 4s when attacked. CD: 2s. | |
Note: | Talent description for lvl 1 and lvl 2 not available. Activated by Tower and Troop attacks. | |
Empower |
1/8 | Grants 5 Energy per second in battle. |
2/8 | Grants 7 Energy per second in battle. | |
3/8 | Grants 9 Energy per second in battle. | |
4/8 | Grants 12 Energy per second in battle. | |
5/8 | Grants 15 Energy per second in battle. | |
6/8 | Grants 18 Energy per second in battle. | |
7/8 | Grants 22 Energy per second in battle. | |
8/8 | Grants 33 Energy per second in battle. | |
Note: | Great for heroes with autoproc | |
Sharpen |
1/8 | Increases CRIT Rate by 5% and ACC by 4% in battle. |
2/8 | Increases CRIT Rate by 6% and ACC by 5% in battle. | |
3/8 | Increases CRIT Rate by 8% and ACC by 7% in battle. | |
4/8 | Increases CRIT Rate by 10% and ACC by 9% in battle. | |
5/8 | Increases CRIT Rate by 12% and ACC by 11% in battle. | |
6/8 | Increases CRIT Rate by 15% and ACC by 13% in battle. | |
7/8 | Increases CRIT Rate by 20% and ACC by 16% in battle. | |
8/8 | Increases CRIT Rate by 30% and ACC by 20% in battle. | |
Note: | - | |
Feint |
1/8 | Increases ATK by 9% and Dodge by 2% in battle. |
2/8 | Increases ATK by 13% and Dodge by 2% in battle. | |
3/8 | Increases ATK by 17% and Dodge by 3% in battle. | |
4/8 | Increases ATK by 21% and Dodge by 3% in battle. | |
5/8 | Increases ATK by 26% and Dodge by 4% in battle. | |
6/8 | Increases ATK by 38% and Dodge by 5% in battle. | |
7/8 | Increases ATK by 50% and Dodge by 6% in battle. | |
8/8 | Increases ATK by 75% and Dodge by 8% in battle. | |
Note: | - | |
Brute Force |
1/8 | Increases ATK by 8% in battle. Critical hits from Hero's attacks and skill deal additional 0.1x damage. |
2/8 | Increases ATK by 12% in battle. Critical hits from Hero's attacks and skill deal additional 0.2x damage. | |
3/8 | Increases ATK by 16% in battle. Critical hits from Hero's attacks and skill deal additional 0.3x damage. | |
4/8 | Increases ATK by 20% in battle. Critical hits from Hero's attacks and skill deal additional 0.4x damage. | |
5/8 | Increases ATK by 24% in battle. Critical hits from Hero's attacks and skill deal additional 0.5x damage. | |
6/8 | Increases ATK by 35% in battle. Critical hits from Hero's attacks and skill deal additional 0.6x damage. | |
7/8 | Increases ATK by 48% in battle. Critical hits from Hero's attacks and skill deal additional 0.8x damage. | |
8/8 | Increases ATK by 70% in battle. Critical hits from Hero's attacks and skill deal additional 1x damage. | |
Note: | - | |
Iron Will |
1/8 | For the first 10s of battle, Hero gains 10% more ATK and immunity to Stun, Fear and Energy reduction. |
2/8 | For the first 10s of battle, Hero gains 15% more ATK and immunity to Stun, Fear and Energy reduction. | |
3/8 | For the first 10s of battle, Hero gains 20% more ATK and immunity to Stun, Fear and Energy reduction. | |
4/8 | For the first 10s of battle, Hero gains 25% more ATK and immunity to Stun, Fear and Energy reduction. | |
5/8 | For the first 10s of battle, Hero gains 30% more ATK and immunity to Stun, Fear and Energy reduction. | |
6/8 | For the first 12s of battle, Hero gains 45% more ATK and immunity to Stun, Fear and Energy reduction. | |
7/8 | For the first 14s of battle, Hero gains 60% more ATK and immunity to Stun, Fear and Energy reduction. | |
8/8 | For the first 18s of battle, Hero gains 90% more ATK and immunity to Stun, Fear and Energy reduction. | |
Note: | Still affected by Aries Skill Calamity | |
Regenerate |
1/8 | Raises Hero's Energy recovery by 10% and healing by 20%. (Only Energy from DMG and basic ATKs.) |
2/8 | Raises Hero's Energy recovery by 15% and healing by 25%. (Only Energy from DMG and basic ATKs.) | |
3/8 | Raises Hero's Energy recovery by 20% and healing by 30%. (Only Energy from DMG and basic ATKs.) | |
4/8 | Raises Hero's Energy recovery by 28% and healing by 40%. (Only Energy from DMG and basic ATKs.) | |
5/8 | Raises Hero's Energy recovery by 38% and healing by 50%. (Only Energy from DMG and basic ATKs.) | |
6/8 | Raises Hero's Energy recovery by 50% and healing by 65%. (Only Energy from DMG and basic ATKs.) | |
7/8 | Raises Hero's Energy recovery by 70% and healing by 80%. (Only Energy from DMG and basic ATKs.) | |
8/8 | Raises Hero's Energy recovery by 100% and healing by 100%. (Only Energy from DMG and basic ATKs.) | |
Note: | - |
- ↑ A few facts for heroes
- ↑ 5/5 revitalize doesn't make the hero proc immediately. It requires the hero to make a complete attack to proc (time based on attack rate) so if a hero has 1000ms attack speed, he needs 1 second to proc. If he dies in less than 1 second (1000ms), his skill will never proc even at 5/5 revitalize. (Exceptions of this are autoproc heroes which procs immediately when reach 100 energy.)
- ↑ http://us.forum.igg.com/forum.php?mod=viewthread&tid=156539
Might[]
Each Talent level increases Might by 20.
Level | 1/5 | 2/5 | 3/5 | 4/5 | 5/5 |
---|---|---|---|---|---|
Might | 20 | 40 | 60 | 80 | 100 |
Math[]
Increases and reductions multiply together. A 25% increase multiplies the value by 1.25 and a 25% reduction multiplies the value by 0.75. Talents, Skills and Spells that affect the same value are multiplied together.
For example, a hero with War God (15% at 2/8) who is affected by Ares' Frenzy (30% at 2/5) and the Druidic Energetic Skill (20% at 2/10) would do 1.15 x 1.3 x 1.2 = 1.8 times or 80% more damage, not 65% more damage. Damage reduction is also multiplied which makes it less effective when combined, for example a Paladin with Stone Skin (25% at 5/8) and Divine Shield (75% at 6/10) will take 0.25 * 0.75 = 0.19 damage which is 81% damage reduction, not 100% damage reduction.
A Cupid, Pumpkin Duke and Druid with 4/10 skill each will increase attack of all heroes by 95% when working together and by 153% when they all have 7/10 skill.
A level 6 Hero Trial wave of 18 Cupids, assuming they all have 7/10 skill at level 130, will increase each other's attack by a total of 42588% if they all use Cupid's Arrow together. And they have nothing on Pumpkin Duke.
Attack Speed[]
The number listed by the swinging sword in the Hero Altar is the time it takes to make an attack, in milliseconds (ms). For most heroes, the attack time is 1000 ms. Slow attackers, like Paladin, have a higher number. Fast attackers, like Ninja, have a lower number. When attack speed is increased, the attack rate is divided by the increase amount.
The Ninja, with a base attack time of 800, is as fast as a regular hero with 25% Berserk, making 5 attacks every 4 seconds. Attacks are 1.25 times as frequent with 25% Berserk, so the attack time is 1000/1.25 = 800. Thus you can compute the effect of berserk, or any other speed buff in a similar fashion.
Complicating matters is that the game function is 200 ms increments. This means, both Grizzly Reaper with 750 and Ninja with 800 effectively both attack with a 800 ms delay if not otherwise buffed for speed. Thus, some levels of speed buff have no effect on the hero's actual speed.
The following table shows the computed attack delay with berserk for each hero's base delay currently in the game. Bold entries signify an effective increase over previous entries or the base.
Berserk | 600 | 750 | 800 | 900 | 1000 | 1200 | 1500 | 2000 |
---|---|---|---|---|---|---|---|---|
1/8 | 545 | 682 | 727 | 818 | 909 | 1090 | 1364 | 1818 |
2/8 | 522 | 652 | 696 | 783 | 870 | 1043 | 1304 | 1739 |
3/8 | 500 | 625 | 667 | 750 | 833 | 1000 | 1250 | 1667 |
4/8 | 480 | 600 | 640 | 720 | 800 | 960 | 1200 | 1600 |
5/8 | 462 | 576 | 615 | 692 | 769 | 923 | 1154 | 1538 |
6/8 | 429 | 535 | 571 | 643 | 714 | 857 | 1071 | 1429 |
7/8 | 400 | 500 | 533 | 600 | 667 | 800 | 1000 | 1333 |
8/8 | 353 | 441 | 471 | 529 | 588 | 706 | 882 | 1176 |
As you can see, a Ninja for instance with 800 ms delay at base gets no benefit from berserk until 6/8. By contrast, Paladin, who has a 1500 ms delay gets a delay reduction immediately at 1/8, and another at 4/8 and a 3rd at 7/8.
It should be noted that Pumpkin Duke's speed buff does stack so even a berserk level below the point of reaching the next 200 ms interval may, with Celebrate, reach a 200 ms interval that the hero normally could not reach with just the Celebrate buff. However, in general, it is best to avoid berserk talent levels that do not directly benefit the hero.
Damage deflection[]
Damage deflection reduces the damage taken by the defender and inflicts that damage on the attacker. Does not inflict damage on buildings. Affects damage but not other effects of skills and talents such as coma.
Flame Guard is (not proven to be) better than Blade Shell on average.
Note: Damage deflection WILL work even under the effect of Atlanticore's proc and Guardian Angel spell (if an active Atlanticore is attacked another active Atlanticore, the other Atlanticore will take DMG. The same applies to Guardian Angel, if a hero under the effect of Guardian Angel attacks an active Atlanticore, the hero will take DMG)
Damage reduction[]
In terms of damage reduction, Stone Skin is better than Tenacity at level 5 and equal at level 4. Druid or Angel healing benefits Stone Skin more, while Restoration healing is equally effective for either. Stone Skin may hinder the Grizzly Reaper and Succubus skills as well as reduce the amount of damage that Michael can reflect.
Stone Skin is better than Scorch on average, especially at higher levels, but Scorch may occasionally stop a death blow. Stone Skin may be better than Flame Guard above level 3, but Flame Guard deflects more damage at lower levels than Stone Skin reduces.
Revive is the most useful form of damage reduction even though it only works once per battle. In most situations it forces attackers to choose a new target. If the hero does not die a second time there is no need for revival after the battle. It is still as effective as Tenacity against armies.
The Paladin and Marauder damage reduction skills are multiplied with the effect of damage reduction talents, not added to them. For example, a Paladin with 60% damage reduction skill (3/9 Divine Shield) and 20% damage reduction (4/5 stone skin).
- He doesn't have 0.6 + 0.2 = 0.8 = 80% damage reduction.
- In fact, he takes 40% damage from skill and 80% damage from talent, so in combination he takes 0.4 * 0.8 = 0.32 = 32% damage, which means 68% damage reduction, equal to 'Current Health' / 0.32 potential health when the skill active.
Recommendations[]
Here you can find talent suggestions for arena, raids, dungeons, and boss battle.
Raids and Dungeons[]
Arena[]
Boss[]
Gallery[]
Notes[]