Talents are passive abilities for Heroes. The higher the level of a Talent is, the stronger are the effects. The level of a Talent can't be increased, instead the player is given the possibility to roll for a new Talent.
Re-roll means to receive a randomly generated Talent (this means you can even get the same Talent again or with a higher/lower level) at the cost of 300 Gems in the Heroes Altar. The player can either accept the new Talent or forfeit it and keep the old Talent. Both level and type of the Talent are random and don't depend on anything.
- Every Hero can have any Talent
- Each hero only benefits from his own Talent. Stat boosts (e.g. from Sprint, Berserk, War God) are not shown in the Hero Window, but they do work.
- Some of the Talents are less common (Deadly Strike, Berserk, War God) and are generated less often.
- Life Drain, Enlighten and Bulwark were Talents introduced in 1.2.31
List
Might
Each Talent level increases Might by 20.
Level | 1/5 | 2/5 | 3/5 | 4/5 | 5/5 |
---|---|---|---|---|---|
Might | 20 | 40 | 60 | 80 | 100 |
Damage deflection
Damage deflection reduces the damage taken by the defender and inflicts that damage on the attacker. Does not inflict damage on buildings. Affects damage but not other effects of skills and talents such as coma.
Flame Guard is better than Blade Shell on average, but Blade Shell may occasionally stop a death blow or slay a weakened attacker.
Damage reduction
In terms of damage reduction, Stone Skin is better than Tenacity at level 5 and equal at level 4. Druid or Angel healing benefits Stone Skin more, while Restoration healing is equally effective for either. Stone Skin may hinder the Grizzly Reaper and Succubus skills.
Stone Skin is better than Scorch on average, especially at higher levels, but Scorch may occasionally stop a death blow. Stone Skin may be better than Flame Guard above level 3, but Flame Guard deflects more damage at lower levels than Stone Skin reduces.
Revive is the most useful form of damage reduction even though it only works once per battle. It forces attackers to choose a new target. If the hero does not die a second time there is no need for revival after the battle. It is still as effective as Tenacity against armies.
The Paladin and Marauder damage reduction skills are multiplied with the effect of damage reduction talents, not added to them. For example, a Paladin with 60% damage reduction skill and 20% damage reduction or deflection talent would take 32% of damage, not 20% of damage.
Recommendations
Here you can find talent suggestions for arena, raids, dungeons, and boss battle.
Raids and Dungeons
Arena
Boss
Gallery
Notes